Project Haze Delivery System

A meticulous, otherworldly Minecraft mod pack by Saint
Project Haze (2.20.1) (2025-12-23)
    Rounding up and polishing off everything that was introduced in Haze 2.19. for a refined experience.
    Notice: Handcrafted and Beautify have been removed (with replacements). Bits and Chisel remains.

    Release 2.20.1 (2025-12-23)

    All about maximum performance.
  • 🌱 Fixed connected textures overlapping diminished height blocks (paths, farmland), disabled More Culling block entity culling until issue is fixed, minor performance loss, but fewer visual artefacts
  • πŸ”οΈ Removed Thoroughfabric, obsolete with Passage, left over from last update
  • βš™οΈ Updated Create Render Fix, rewrote freezing optimizations
  • βš™οΈ Fixed lag spikes when facing away from Create contraptions (load is higher but balanced)
  • βš™οΈ Introduced injected LODs for Create contraptions into Distant Horizons with custom fade logic
  • πŸŽ₯ Added Camera Utils mods for needed videomaking tools
  • 🏁 Removed Does It Tick?, added Immersive Optimization for entity-related performance optimizations
  • 🏁 Added What's my Lag?, run /whatsmylag to track down high impact entities
  • 🏁 Added Blanket and Rail Optimization for fixes and performance improvements
  • πŸ’΅ Generated offers in Commercialize can now have varied durations
  • πŸ’΅ Rewrote sale chance formula to determine if a simulated player buys an offer (lower prices preferred)
  • πŸͺ‘ Fixed Immersive Furniture blocks not making a sound when placed (via Patch Assortment)
  • πŸ”­ Reduced max zoom level of spyglass (0.05 -> 0.35 fov) via Saint's Patch Assortment
  • πŸ’š Disabled Creeper Overhaul ocean creeper spawns, translucent underwater entities are shot on sight
  • πŸ“ƒ Fixed various missing localization strings, fixed missing config key for VinURL
  • πŸ“₯ Hopefully fixed pack installer not updating instance or EMI config files
  • Release 2.20.0 (2025-12-19)

    Expanded home decoration, Commerce reports.
  • πŸ’΅ Updated Commercialize, market reports now only include sold or expired offers, include fees paid
  • πŸ’΅ Fixed Commercialize clean-up commands not being able to resolve offline players
  • πŸ”οΈ Updated Passage, fixed mud being placed even when world is not raining
  • ❄️ Updated Acclimatize to use its own wind flake particle class
  • ❄️ Wind flake particles now collide with blocks by default, tweaked wind effect values
  • πŸͺ§ Added Macaw's Fences, replaces fence resource pack, custom fences are now dedicated blocks
  • πŸͺŸ Added Macaw's Windows, adding various decorative, connectable window panes
  • πŸͺœ Added Macaw's Stairs, adding functional and decorative stairs with customization options
  • 🧱 Added Better Walls, allows different wall and fence types to connect to each other
  • πŸͺ΄ Removed Beautify, superceded by Macaw's mods and Immersive Furniture
  • πŸ– Rebalanced hunger and thirst effect intensity and duration on sleep via Hunger's Delight fork
  • 🍲 Rewrote more cooking recipes, added versatile vegetable soups
  • 🌏 Updated Distant Horizons to its latest version (2.4.3b)
  • 🏁 Updated various core optimization mods to their latest versions (EntityCulling, More Culling, BadOptimizations, ImmediatelyFast, Modern Fix, Fast IP Ping)
  • πŸŽ™οΈ Updated Simple Voice Chat, new version fixes audio system issues, device handling, and crashes
  • πŸŽ’ Updated Backpacked, new version fixes item handling and potential crashes
  • πŸ› οΈ Updated various library mods and minor dependencies to their latest versions

    Previously on Haze 2.19

  • 🌬️ Climate and ambience revisions: Acclimatize upgraded with wind, rain, cave depth, interior/exterior detection, particle visuals, split server/client handling, and major performance optimizations.
  • 🏁 Massive rendering and performance overhaul for Create: Flywheel instancing, dynamic instance freezing, and new render fixes eliminating frametime spikes and visual glitches.
  • πŸ“€ Jukebox and audio systems: rewrote VinURL, custom disc crafting and styling, audio filters for music, perfected sound falloff, many minor tweaks.
  • πŸ”οΈ World interaction deepened with the introduction of Passage: grass now degrades over time, impact varies by entity, and terrain can be preserved through tools.
  • πŸ”Š Ambience and sound design refined throughout: biome-aware weather sounds, cave ambience, rain handling, horror sound changes, integration between ambient sound mods.
  • πŸ‘ Visual polish across mobs and blocks: reworked animal textures, annihilated baby head scaling, fixed lighting and glow issues, improved connected textures, and resolved model conflicts.
  • πŸ“ Quality of life additions: Ping Wheel, Chat Heads, faster server pings, cleaner GUIs, corrected tooltip texts, added many localizable strings for food-related tags.
  • πŸ– Gameplay tuning and refinements: Hunger’s Delight unified hunger mechanics, obsolete mods were removed, and crafting recipes were rewritten for balance and consistency.
  • πŸ’΅ Revised Commercialize market reports, fixed issues around mail delivery and player resolution.
✈️ Distant Horizons Cache 2.20+ (2025-12-18)
The cache can be installed manually so LODs are available on first join. Extract and move into Haze directory as:
%appdata%\PrismLauncher\instances\Haze\.minecraft\distant_horizons_server_data

If you're unsure about the exact location, start your game once, connect to the server, disconnect, and check in the directory above where the database file was created. Includes Overworld and Nether.
Show older versions
Project Haze (2.19.10) (2025-12-18)
    A release of massive performance improvements, specifically around entities and Create contraptions. Fresh animations and looks for creatures and items. Enhancements around jukeboxes, players can now press their own discs or even craft rewritable discs with smooth playback and falloff in the world.
    Notice: Handcrafted and Bits and Chisel will be removed in the next minor version of Haze, please replace your blocks as soon as possible.

    Release 2.19.9 (2025-12-14)

    Improved ambience, indicators, sleep hunger and thirst.
  • ❄️ Updated Acclimatize to use slower transitions for wind changes (only)
  • ❄️ Updated shielding icons, separated for wind vs. temperature protection
  • πŸ’§ Updated Dehydration, renamed status effects, rebalanced thirst intensity
  • πŸ– Forked and reworked Hunger's Delight
  • πŸ– Sleeping now applies hunger and thirst based on the time slept
  • 🦚 Added 3D Skin Layers, adding client-side 3D player skin rendering
  • Release 2.19.8 (2025-12-13)

    Mail, wind, heights, tunes.
  • πŸ’΅ Fixed Commercialize not being able to find mailboxes for players
  • ❄️ Fixed Acclimatize local wind intensity not being altitude-zeroed
  • 🎡 Added additional music pieces that were added to 1.21+ vanilla releases
  • 🎡 Fixed sunrise and sunset music cutting out after time window (pack edit)
  • πŸŒ„ Removed Entity LOD Rendering, not currently stable enough for pack
  • πŸ“€ Updated VinURL fork, fixed item rendering, revised tooltip use
  • πŸ”ͺ Fixed leftover wheat dough crafting recipe, only use Create dough item
  • πŸ› οΈ Added mods missing from packed release installer
  • Release 2.19.7 (2025-12-10)

    Small package, massive ideas.
  • πŸ“€ Rewrote and refactored fork of VinURL
  • πŸ“€ Introduce ability to craft custom discs in various colors (cores, sides, labels)
  • πŸ“€ Removed "loop" option from custom discs, ensure redstone playback compatibility
  • πŸ”Š Fixed jukebox sound falloff vs. maximum sound distance causing cut and reset
  • ❄️ Updated Saint's Acclimatize, decoupled server and client effects
  • ❄️ Wind intensity now takes biome, altitude, and precipitation into account
  • ❄️ Decoupled client-side space sampling for sounds and particles from server
  • ❄️ Interior/exterior detection is now 3x faster, lessened load on server
  • ❄️ Mod now distinguishes between local and effective wind intensity (exterior, interior)
  • πŸ– Introduced Hunger's Delight as all-in-one mod for hunger fine-tuning
  • πŸ– Removed Hungy and Sleep Effects (defunct, obsoleted)
  • πŸ”οΈ Introduced brand-new Passage by Saint
  • πŸ”οΈ Grass can now be trampled over time and degrade to other dirt blocks
  • πŸ”οΈ Small animals have low, players and heavy animals medium, mounted entities high impact
  • πŸ”οΈ Grass can be raked with a hoe to remain pristine for much longer
  • πŸ”οΈ Removed Thoroughfabric, replaced entirely by Passage
  • πŸ“˜ Added many more localization entries for food-related tags
  • πŸͺ‘ Removed Handcrafted after deprecation
  • 🏭 Removed Create: Simple Ore Doubling for balancing
  • Release 2.19.6 (2025-12-07)

    No longer tripling down on being cold.
  • ❄️ Fixed Acclimatize ticking thrice per player per tick
  • ❄️ Wind effects on particles are now lessened in interiors and caves
  • ❄️ Wind chill is not applied for players deep underground (assumed no wind)
  • ❄️ Potentially fixed inside of vehicles (chairs, boats) being detected as interiors
  • 🏭 Disabled worn model for Create engineer goggles (incompatible with animation mods)
  • πŸ§€ Added Create: Bitterballen cheese blocks to Crop Growth Modifier config
  • πŸ’¬ Fixed various missing localization strings around item tags
  • πŸ› οΈ Fixed default game config options (Sound Physics enabled, jukebox distance set)
  • Release 2.19.5 (2025-12-06)

    Finally lag-free.
  • 🏁 Introduced personal Create Render Fixer mod (working title)
  • 🏁 Fixed critical frame time spikes with *Create* blocks using GPU instancing
  • 🏁 Implemented dynamic instance freezing in Flywheel based on distance and occlusion
  • πŸͺ‘ Updated Immersive Furniture to latest compiled from source
  • πŸͺ‘ Pulled fix for missing hand swing on block interaction
  • πŸ–ΌοΈ Fixed misaligned chests in GUI on world load (via Immediately Fast)
  • πŸ”Š Replaced Ambient Sounds with Atmosfera until next patch
  • πŸ”Š Patched Tense Ambience and Ambient Sounds to transition volume and sounds
  • πŸ”Š Built Ambient Sounds from source with latest unreleased patches
  • 🌟 Fixed missing block breaking particles on waterwheel structure
  • πŸ”‡ Replaced horror-related ambient sounds (mainly Tense Ambience)
  • ❄️ Updated Acclimatize to next minor release version
  • ❄️ Fixed rain and storm weather exclusively causing high wind levels
  • ❄️ Revised cave detection algorithm, cover more edge cases, balance thresholds
  • ❄️ Fixed rain sounds playing in biomes without rain (dry biomes, deserts)
  • πŸ› οΈ Wrote custom crafting recipes for jukebox and note block
  • πŸ› οΈ Rewrote Thin Air respirator crafting recipe
  • 🏷️ Fixed "Sneak-Click" mention in Go Fish item tooltips
  • πŸͺ„ Added Tax-Free Levels to rebalance anvil costs
  • πŸ“¦ Updated pack mods to their latest versions
  • Release 2.19.4 (2025-12-02)

    Climate, wind, rain, sounds.
  • ❄️ Updated Saint's Acclimatize to new minor version
  • ❄️ Refined and upgraded ambience system (biomes, wind, cave, rain)
  • ❄️ Rewrote cave detection system, use block composition and depth
  • ❄️ Mod now handles exterior rain playback within ambience system
  • ❄️ Allow multiple raycasts for interior space check, increase detection speed
  • πŸ“€ Updated Sound Physics Remastered fork with perfected jukebox falloff
  • πŸ“€ Fixed VinURL GUI glitch when text field gets locked
  • πŸ”Š Rebalanced individual sound volumes around weather in config
  • πŸ’΅ Increased cost of quartz, updated offer templates for resource item
  • β›ˆοΈ Tweaked chance for thunderstorms in weather rebalance data pack
  • Release 2.19.3 (2025-11-30)

    Nether, blocks, endermen, lamps, exposure.
  • πŸ“· Rewrote Exposure camera, lightroom, and film crafting recipes
  • πŸ’€ Fixed broken enderman texture, conflict with Fresh Animations Details
  • πŸŒ‹ Removed magma block glow, fixed hard lines around block
  • πŸͺ¨ Fixed gravel texture lighting inconsistencies
  • πŸ’‘ Replaced redstone lamp default block texture
  • 🌧️ Fixed Rain Rebalance data pack and missing rain triggers
  • ❄️ Introduced rain ambience handling to Saint's Acclimatize
  • ❄️ Added custom cave ambience and depth-dependent intensity to Acclimatize
  • πŸ”Š Added custom rain ambient sounds via resource pack
  • Release 2.19.2 (2025-11-29)

    Heads, pings, and wheels.
  • πŸ“ Added Ping Wheel, allow players to ping locations and entities (w/ mouse 5)
  • πŸ™‚ Added Chat Heads to display player head in chat messages
  • πŸ“ž Added Fast IP ping to speed up server pinging
  • 🎨 Disabled terracotta self-connecting textures for use as build blocks
  • πŸ’΅ Fixed Commercialize wrapping long item names in posting box
  • ❄️ Added inter-op with Ambient Sounds to Saint's Acclimatize
  • πŸ› οΈ Updated dough crafting recipes to produce single unit only
  • 🎡 Fixed biome music playing during nighttime, added missing daytime restriction tags
  • Release 2.19.1 (2025-11-28)

    It's all about the wind now.
  • 🎡 Fixed Reactive Music's daytime detection ranges
  • ❄️ Updated Saint's Acclimatize
  • ❄️ Acclimatize now syncs interior detection with Dynamic Surroundings
  • ❄️ Added mixin to gradually fade in Dynamic Surroundings ambience on game load
  • ❄️ Introduced a wind particle system, visualize direction and intensity
  • ❄️ Revised ambient sounds for plains and snow biomes (snow is placeholder)
  • 🐺 Fixed missing texture on white wolf variant
  • 🎨 Added connected textures to all terracotta blocks
  • Release 2.19.0 (2025-11-27)

    Against children, rabbits, and crumbling blocks.
  • πŸ’΅ Fixed Saint's Commercialize server crash when generating market reports
  • 🎡 Fixed and tuned Reactive Music daytime/sunrise/sunset detection
  • 🌧️ Introduced wind-based ambient sound system to Saint's Acclimatize
  • 🏁 Added Immediately Fast to speed up immediate mode rendering
  • 🏁 Entity rendering and frame drops should be massively improved
  • 🚩 Forked Iris Flywheel Compat., fixed block crumbling overlay glitch
  • 🚩 Set Flywheel to instancing backend by default
  • 🚩 Drastically improved Create block render performance, glitch-free with custom fork
  • 🧊 Added Item Physics Lite for client-side only physical items
  • πŸ‘ Updated Fresh Animations, added various add-on resource packs
  • πŸ‘ Hand-edited all animal textures for Fresh Animations for consistency
  • πŸ‘ Restored compatibility with More Mob Variants and Fresh Animations
  • πŸ‘ Introduced manual tweaks to dramatically reduced child animal head size
  • πŸ¦† Fixed Mezu's duck variant textures, now enabled by default
  • πŸ¦’ Rebalanced spawn values for hot climate animals
  • πŸ¦’ Rebalanced spawn values and diversity for windswept biomes
  • πŸ“€ Forked VinURL, introducing single-use and rewritable discs
  • πŸ“€ Added custom audio filters applied to music downloaded via VinURL
  • πŸ”Š Switched to fork of Sound Physics Remastered, added jukebox dist. falloff
  • β›΅ Added custom mixin mod to disable ugly particle effects in Small Ships
  • πŸ› οΈ Fixed duplicable compass crafting recipe (BCLib conflict)
  • πŸ› οΈ Fixed a number of broken crafting recipes (misassigned ingredient tags)
  • πŸ› οΈ Added cheaper crafting recipe for maps (now ink-based, no compass)
  • 🏠 Fixed clipping in open variant of some fence gate models
  • πŸ”’ Removed custom models for Jukebox, Barrels, for pack consistency
  • β˜‚οΈ Removed Umbrella mod, not optimal fit with the Haze style
  • πŸ›‘οΈ Removed Armor of the Ages (after Dawn of Time removal)

    Previously on Haze 2.18

  • πŸ’΅ Commercialize evolved, fixes, full auto-valuation for all craftable items, simulated player market, analytics and market reports, posting fees, major logic rewrites.
  • πŸ’§ Dehydration and Acclimatize received multiple clean-ups: purified water as its own item, recipe fixes, safer bottle/bucket/cauldron logic, renamed items, HUD fixes.
  • 🌧️ Rain and weather balance repeatedly refined (shorter, rarer rain; chance of thunderstorm).
  • 🎨 Massive visual cleanup: bushy leaf z-fighting mitigation, eight new leaf models, connected textures expanded (snow, corals, mycelium, obsidian, Nether blocks), Bliss shader fixes and lighting corrections.
  • 🎡 New dynamic soundtrack with Reactive Music; nighttime ambience and Fog-related audio overhauls.
  • πŸ“’ Spawn rules rewritten countless times: anchored structure-only logic, Nether fully rebuilt, Caligo/cave spawns fixed, nighttime-only Fog spawning, high-risk creatures made more common.
  • 🌾 Crop Growth Modifier fully modernized: every crop/plant/sapling covered; major version upgrades.
  • πŸͺ‘ Big decorative overhaul: Immersive Furniture introduced; Dawn of Time, Forgotten Ruins, Stoneworks, Sleep Tight, and others removed; Macaw’s Doors added; new small structures seeded across the world.
  • 🎹 Immersive Melodies added with custom MIDI-capable instruments and bespoke textures/recipes.
  • πŸ›©οΈ Immersive Aircraft integrated with Create-style recipes and resource pack support.
  • β›½ Added diesel/biodiesel/gasoline processing with custom Create flows and Ponder tutorials.
  • πŸ“€ Added VinURL custom vinyl system and recipes.
  • πŸ“‹ Major mod updates and forks maintained: EMI, ModernFix, Create Flywheel compat, From the Fog, libraries.
  • πŸ› οΈ Extensive recipe/tag fixes, localization passes, config clean-ups, installer improvements, reduced log spam, and general stability patches.
  • πŸŒ† New delivery system design, new menu background, and new main menu music.
Project Haze (2.18.10) (2025-11-22)
    Introducing the beginning of an entirely never seen before way of furnishing and custom item creation, Immersive Furniture. Browse a global catalog of player-made blocks and decorative items or create your own from shapes and materials. This mod is set to be the eventual successor to Handcrafted (a furniture mod) and Bits & Chisel (microblocks). It is advised to transition out of blocks from these mods and pick an Immersive Furniture replacement.
    Also introduces a brand-new music experience with Reactive Music and a custom assortment of music by C418 and Minecraft-adjacent releases. Expands modes of travel with Immersive Aircraft, a new way to explore the Haze. Upgrades Commercialize with new market features.

    Release 2.18.10 (2025-11-22)

    Clear as a crisp spring morning.
  • πŸ’§ Updated Saint's Dehydration
  • πŸ’§ Purified water bottles are now a dedicated item
  • πŸ’§ Fixed all bottle/bucket emptying interactions with cauldrons
  • πŸ’§ Water buckets (regular and purified) can be used as-is
  • πŸ’§ Add Create mixing, emptying, filling recipes for water
  • β˜€οΈ Updated Saint's Acclimatize
  • β˜€οΈ Renamed ice water bottle, crafting recipes now use purified water
  • πŸ’΅ Updated Saint's Commercialize
  • πŸ’΅ Established values for water, purified water, and milk
  • πŸ’΅ Added support for smithing templates in value discovery
  • πŸ’΅ Rebalanced item values for animal products
  • Release 2.18.9 (2025-11-20)

    Fighting Zs, fighting Iris, fighting the rain.
  • 🎨 Added a total of 8 leaf block models for all tree types
  • 🎨 Potentially fix or alleviate z-fighting with overlapping bushy leaves
  • 🧨 Disabled enchant glint on items, work around Iris bug no. 1704
  • 🧨 Hopefully fixed EMI Create recipe preview glitching half the screen
  • 🌧️ Fixed rain frequency and duration, lessen all chances, update minimums
  • πŸ’΅ Added values for horse armour items (non-craftable)
  • πŸ’΅ Added values for Better End weapon components and gear
  • 🍲 Fixed common salt tag, fixed various cooking recipes using salt
  • πŸ“° Updated some minor mods to their latest version
  • Release 2.18.8 (2025-11-19)

    Automatic value discovery for all craftable items.
  • πŸ’΅ Upgraded Saint's Commercialize to version 0.8.0
  • πŸ’΅ Commercialize now automatically calculates the values of all craftable items
  • πŸ’΅ Supports most crafting recipe types, values are resolved once on server launch
  • 🌧️ Fixed Mezu's Rebalanced Rain data pack, added chance for thunderstorms
  • 🎡 Allows From the Fog to play nighttime ambience in night and darkness
  • πŸ† Fixed cooking and food-related crafting recipes and crop tags
  • β˜• Added recipe to allow brewing coffee in Farmer's Respite kettle
  • 🐟 Rebalanced values for all fish based on rarity and location/biome/dimension
  • 🐟 Fixed duplicate end fishes, renamed one variant to "Void Fish"
  • πŸ•―οΈ Potentially fixed candle crafting via Saint's Fires & Ambers (Hardcore Torches)
  • πŸ› οΈ Trimmed and fixed crafting recipes, turned down on log spam on game launch
  • πŸ“„ Added missing localization strings for food and cooking tags
  • Release 2.18.7 (2025-11-17)

    Market autonomy in the front, clean-up crew in the back.
  • πŸ’΅ Upgraded Saint's Commercialize across two minor versions
  • πŸ’΅ Market offers can now be bought by simulated players (generated sales); chance for a successful sale depends on price divergence (higher price, lower chance); both player-created and generated offers can be bought; only items with a value record can be bought by simulated players
  • πŸ’΅ Players now receive regular reports on their sales in the mail
  • πŸ’΅ Posting offers to the market now costs market fees based on price and duration
  • πŸ’΅ Fixed Commercialize assuming a day length of 24,000 ticks (Haze is 34,000)
  • 🎡 Fixed Reactive Music time of day detection, use sky angle
  • 🌾 Updated Crop Growth Modifier to new major version (partial rewrite)
  • 🌾 All crops, plants, and saplings are now covered by modified growth rate
  • 🧽 Removed Vanilla Refresh due to TPS lag (no day counter for now)
  • 🌿 Updated bushy leaf block models, reduced chance for z-fighting
  • πŸ‘“ Added more crops and plants to waving block and SSS set in Bliss
  • πŸ‘“ Fixed massive performance problems with Create Flywheel (re-introduced compat mod)
  • πŸ‘“ Potentially fixed bug where picking up items causes contraptions to glitch
  • πŸ“„ Added missing localization strings for crop blocks
  • πŸ’€ Increased spawn chance for various nighttime/cave creatures
  • Release 2.18.6 (2025-11-14)

    More money for the same things.
  • πŸ’΅ Fixed shipping box payouts in Saint's Commercialize (selling stacks of items used to only pay out for one item per stack, despite displaying the correct amount; unified and cleaned up logic)
  • 🌧️ Updated Rebalanced Rain data pack to be actually functional
  • Release 2.18.5 (2025-11-13)

    An exhaustive sequence of patches.
  • πŸ—οΈ Project Haze installer will now patch the pack version in the Prism instance config
  • πŸ—οΈ Project Haze installer will now patch EMI config file's hidden stacks
  • πŸ’€ Updated From the Fog client-side detection, fix missing ambience
  • πŸ’΅ Updated Commercialize, added sanity checks for depositing funds when selling items through shipping box (pending investigation for funds not arriving in account via payment card)
  • πŸ’΅ Added Commercialize debug command to manually run shipping box selling
  • 🌧️ Added Mezu's experimental Rebalanced Rain datapack (less and shorter rain)
  • πŸ› οΈ Added more missing localized strings (Immersive Furniture and tags)
  • Release 2.18.4 (2025-11-12)

    Rebirth by a thousand band-aids.
  • πŸ›οΈ Removed Dawn of Time and companion, decoratives now handled by Immersive Furniture
  • πŸ›οΈ Removed Forgotten Ruins, too obstructive, now handled by other structure mods
  • πŸͺ‘ Added Macaw's Doors, replacing Shoji doors from Dawn of Time, adding variants
  • πŸ—Ώ Added Little Structures, biome-specific remnants, blended with the wilds (custom placement and rarity)
  • πŸ—Ώ Added Forest Ruins, leftovers and ruins of the past for forested biomes (custom placement and rarity)
  • πŸ‘“ Fixed random entities from lighting up when holding torches in off-hand (custom shader changes to Bliss)
  • 🎨 Fixed artefacts with connected snow block textures in Stay Hazy resource pack
  • 🎨 Added connected textures to all corals, mycelium, and others, allow blocks to connect to Prismarine
  • πŸ—ƒοΈ Updated ModernFix and other minor mods to their latest version
  • πŸŒ† Created new site design, new menu background, new main menu music
  • Release 2.18.3 (2025-11-10)

    The endless fix update, tames the creep of the night.
  • 🍱 Fix mod interference preventing interaction with Spice of Fabric food containers
  • πŸ’€ Updated fork of From the Fog, custom spawn changes and behavior fixes
  • πŸ›οΈ Removed Sleep Tight, more than half of its features appear to be non-functional
  • πŸ“‹ Updated fork of EMI, update to latest release version
  • 🏭 Re-added Create: Cobblestone for automated stone generation
  • πŸ•·οΈ Removed Cave Spider Spawn mod, obsoleted by custom spawn configs
  • πŸ› οΈ Fixed crafting recipe for leather substitute (via Vegan Delight)
  • πŸ› οΈ Added custom crafting recipe for VinURL music disc
  • Release 2.18.2 (2025-11-07)

    The aircraft update, re-released more than 10 times.
  • πŸ›©οΈ Added Immersive Aircraft, a mid-game air travel mod
  • πŸ›©οΈ Added Create-style recipe changes and resource pack for Immersive Aircraft for integration
  • ❄️ Updated Saint's Acclimatize to automatically hide temperature HUD when in a vehicle
  • πŸ“’ Fixed spawn configs for Spawn Balance Utility, remove strows from Nether
  • πŸ’€ Forked From the Fog, force spawning to only occur at nighttime
  • πŸ’€ Remade sounds for nighttime ambience and spawn effects
  • πŸ’§ Fixed stacks of bottles being deleted when filling a couldron in Saint's Dehydration
  • πŸ“€ Added VinURL for custom vinyl records playable with the Jukebox
  • πŸͺ¨ Removed Stoneworks, superseded by existing decorative block variants (e.g. Create)
  • πŸ—ƒοΈ Updated libraries, performance mods and tweaks to their latest version
  • Release 2.18.1 (2025-11-06)

    The music update, a brand-new hand-picked dynamic soundtrack
  • 🎡 Added Reactive Music, a highly customizable and dynamic music system
  • 🎡 Compiled a custom music pack for various biomes, time of day, and events
  • Release 2.18.0 (2025-11-05)

    The furniture update, the instrument update, the everything is new again update.
  • πŸͺ‘ Introduced Immersive Furniture, an advanced decorative item browser and creator (Immersive Series)
  • πŸͺ‘ Created custom icon textures, refined block textures, and crafting recipes for Immersive Furniture
  • 🎹 Added Immersive Melodies, introducing craftable musical instruments with MIDI playback capabilities
  • 🎹 Created hand-made icon textures for Immersive Melodies instruments to better fit the style of the Haze
  • 🎹 Wrote custom crafting recipes for all Immersive Melodies instruments, more diverse materials
  • πŸ“’ Rebalanced all spawn configs, anchored structure only spawns, completely rewrote config for Nether
  • πŸ“’ Added missing spawns for Caligo entities (should be appearing in caves)
  • πŸ“’ Fixed zombie piglin brutes spawning everywhere in the Nether, now only appear near bastions
  • πŸ› οΈ Created custom mixin mod Create Deco Block Fixer, force blocks to render as cutout instead of translucent
  • πŸ“¦ Added Create-based recipe mod for Tom's Storage Networks with better integration
  • β›½ Re-added Create: Diesel Generators for advanced power generation
  • β›½ Added custom recipe flow for diesel, biodiesel, and gasoline, wrote custom Ponder tutorial texts
  • πŸ› οΈ Fixed many recipes using invalid ingredient tags, minor overhaul to cooking recipes
  • 🎨 Fixed connected textures for Nether blocks, including Better Nether blocks (solids, sands, bone)
  • 🎨 Fixed connected textures for obsidian block variants (Vanilla, Better Nether, Fog)
  • 🎨 Fixed mismatched colors for inventory slots added by Trinkets (dark mode issue)
  • πŸ‘“ Fixed Bliss shaders crashing in the Nether (leftovers during porting to latest stable commit)
  • πŸ‘“ Added many Nether-adjacent blocks to flood fill dictionary in Bliss shaders, fixed light colors
  • πŸ’€ Added custom ambience music substitutes with more subdued tension for β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ from the Fog
  • πŸ“š Fixed missing localization for various item tags related to food and ingredients
  • πŸ—‘οΈ Removed Trash Slot, slot can not be hidden by default, may be replaced in the future
  • πŸ—ƒοΈ Updated ThreatenGL, EntityCulling, TWHIT, Dawn of Time, FBP
Project Haze (2.17.6) (2025-11-01)
  • The introduction of Saint's Commercialize, a highly integrated commerce mod with player-created and procedurally generated offers. Buy items with cash or credit, receive them in the mail. World has been pruned and regenerated with the addition of Dawn of Time.

  • Release 2.17.6 (2025-11-01) (πŸŽƒ Halloween Update)

  • πŸ’΅ Fixed incorrect localized string for order confirmation message in Saint's Commercialize
  • πŸ”₯ Fixed incorrect fuel reporting for campfires in Saint's Hardcore Torches (report from server-side)
  • πŸ’€ Removed Him
  • πŸ’€ Added β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ from the Fog
  • πŸ“š Fixed missing localization for cooked items tag
  • Release 2.17.5 (2025-10-30)

  • 🎨 Added hand-made connected textures for Create polished cut decorative blocks (e.g. calcite)
  • πŸ‘“ Tweaked Bliss shader settings, fixed glass translucency
  • πŸ“š Tweaked precipitation particle settings (primarily rain)
  • πŸ“š Removed Naturalist butterflies from spawn configuration
  • Release 2.17.4 (2025-10-29)

  • πŸ‘“ Updated Bliss shaders to their latest "stable" branch version
  • πŸ“š Updated various mods and libraries to their latest versions
  • Release 2.17.3 (2025-09-09)

  • πŸ’΅ Updated and rebalanced rare and jewelry item values
  • πŸ› οΈ Fixed tag associations and added recipes for Naturalist meat and fish
  • πŸ› οΈ Fixed crafting vertical slabs and recipe collision with Dawn of Time vertical panels
  • πŸ‘ Revised animal spawn tables, decrease birds, increase wild/forest animals for hunting
  • 🎨 Fixed off-color for boxwood bush and other Dawn of Time spawning plants
  • 🎨 Switched rain back to 2D texture (vanilla rendering) with custom texture
  • βš”οΈ Removed Better Combat due to broken swing animations (too much effort to fix for me now)
  • ⛰️ Added custom mod to disable vertical surface entry shafts for Yung's Better Mineshafts
  • 🌴 Added data pack to alleviate low jungle sapling drop rate (a long-standing vanilla bug)
  • πŸ“š Updated miscellaneous mods to their latest versions
  • Release 2.17.2 (2025-09-02)

  • πŸ’΅ Fixed formatting in delivery receipts in Commercialize (Saint)
  • πŸ’΅ Updated and rebalanced more item values and offer templates (cheaper stone, more resources)
  • 🎨 Fixed minor misalignment for Create sub-mod sheet item textures
  • πŸ› οΈ Fixed duplicate zinc sheet item, use Create: Deco item, update recipes
  • 🏭 Added CFM Refurbished: Watt About Power, allow powering Refurbished Furniture electricity networks with other power sources (via Create: Crafts & Additions and coverted FE)
  • πŸ‘“ Updated hundreds of flood fill block settings in Bliss shader, fixed blocks not giving off light
  • πŸ‘“ Tweak Bliss shader settings, tone mapping, ambient lighting
  • Release 2.17.1 (2025-08-31)

  • πŸ’΅ Updated Commercialize (Saint), UI and price calculation fixes
  • πŸ’΅ Revised and added default values and offer templates for nether and end blocks to Commercialize
  • 🎨 Added bushy variants for tree leaves added by Better Nether and Better End to Stay Hazy resource pack
  • 🎨 Fixed leaf block clipping, manually add three block model variants with cross cut
  • πŸ› οΈ Added recipe compatibility mods to bridge Create, Farmer's Delight and Better Nether/End
  • πŸ‘“ Added countless modded blocks to flood fill id list in Bliss shaders
  • πŸ‘“ Added Better Nether and Better End leaves to subsurface scattering id sets
  • πŸ‘“ Reduce waving intensity in Bliss, prevent vine on leaf clipping
  • πŸ“š Updated library mods to their latest versions
  • Release 2.17.0 (2025-08-28)

  • πŸ’΅ Introduced Commercialize, a Saint original mod (market terminal shipping box, posting box)
  • 🏷️ Updated Consumable Tooltips (Saint) to support Commercialize item value config
  • 🏯 Added and integrated Dawn of Time, a decorative building mod with cultural themes
  • 🏯 Added companion mods Forgotten Ruins and Armor of the Ages
  • 🌑️ Updated Acclimatize (Saint) to latest version
  • 🧾 Updated many food and crop-related crafting recipes, fix conflicts using dough, revise cookie recipes
  • πŸ‘“ Updated Bliss shaders to latest unstable branch commit
  • πŸ‘“ Added many modded blocks to Bliss shader flood fill config (no dark spots around bocks)
  • 🎨 Fixed connected textures for red sand and red sandstone, updated remaining ore textures
  • βš”οΈ Removed RPG Series: Death Knights due to mismatching item textures
  • πŸ“š Updated many mods to their latest versions
Project Haze (2.16.0) (2025-06-13)
  • A focus on expanded crops, recipes, consistent item tags, and balances. The world has been pruned and regenerated to accommodate new wild crop spawns and tweaked generation settings for structures.

  • Release 2.16.0 (2025-06-13)

  • 🌾 Introduced a variety of new crops and food mods with extensive hand-tailored recipes and tagging
  • 🌾 Added Rustic Delight, introducing coffee, pancakes, peppers, and cotton
  • 🌾 Added Vegan Delight, introducing soy and tofu with vegan alternative recipes
  • 🌾 Added Corn Delight, introducing corn, tortillas, tacos, and more
  • 🍴 Revised and wrote hundreds of recipes and item tags for consistent foods and ingredients
  • πŸ’§ Updated my Dehydration, establish hydrating water bottles, remove water bowls
  • πŸ’§ Created new item textures for my Acclimatize ice water bottle, match Dehydration look
  • πŸ’€ Updated Mob AI Tweaks with added skills and behaviors for monsters
  • πŸ’€ Added Custom Entity Attributes, reduced health of zombies and skeletons
  • ✨ Updated Subtle Effects with many new tiny particles and interaction effects
  • πŸ’΅ Extended hand-written Selling Bin trade entires for crops, seeds, and valuables
  • πŸ“š Updated many mods to their latest versions
Project Haze (2.15.8) (2025-06-04)
  • This installer package does not include a DH cache, download it separately below.

  • Release 2.15.8 (2025-06-04)

  • Reduced sounds of hostile mob alert via Zombie Awareness
  • Rebalanced mob spawns, removed Stray spawns from hot biomes, rebalanced other mob spawns
  • Added missing localization strings for ice blocks tag
  • Fixed alignment for RPG Series bottom skill bar GUI element
  • Disabled extra furniture items added by Better Nether
  • Release 2.15.7 (2025-06-03)

  • Added many materials for temperature auto-assignment in Acclimatize
  • Fixed connected textures for stone bricks in Stay Hazy resource pack
  • Added many more Selling Bin trade entries for items
  • Updated Hardcore Torches to use colors for condition bar for torches
  • Fixed GUI texture colors for Trinkets and RPG Series associated mods in dark mode
  • Added missing localization strings, cleaned up localization fixes resource pack
  • Disabled stacking for filled buckets, fix stacks being consumed on use with blocks
  • Renamed tome items in Death Knights mod to fit into Spell Binding table
  • Release 2.15.6 (2025-06-02)

  • Disabled broken Selling Bin mixin for native ingredient type, fix Farmer's Delight cutting board recipes
  • Added reload commands to allow hot-patching Selling Bin and Consumable Tooltips
  • Rewrote custom localization fixes to be differential patches, added missing strings for mods
  • Updated various mods to their latest versions, updated Create: Food with new recipes
  • Release 2.15.5 (2025-06-01)

  • Introduces Selling Bin mod as a preview to the upcoming Commercialize mod
  • Create trade entries for various valuables and crops to be sold via the bin
  • Updated Saint's Consumable Tooltips mod to display formatted currency value
  • Updated Saint's Acclimatize mod with updated biome temperature detection
  • Fixed ice cold water and heat dissipation status effect in Acclimatize
  • Fixed water items like ice cold water not having an auto-assigned hydration value
  • Release 2.15.4 (2025-05-29)

  • Updated Saint's Acclimatize, revised ice water and associated status effects
  • Updated Acclimatize so cooling status effect cools gradually as ambient temperatures increase
  • Potentially fix Mindful Darkness settings to match "always dark" trinket slots
  • Disabled resource pack for Simple Radio items in Create aesthetic (pending updates)
  • Made some ore block textures slightly more visible in Stay Hazy pack
  • Release 2.15.3 (2025-05-27)

  • Fixed torches immediately burning out once lit in Saint's Hardcore Torches
  • Fixed extreme temperatures on beaches in Saint's Acclimatize
  • Fixed and tweaked various options in Acclimatize
  • Created custom dark mode textures for Trinkes/Runes GUI elements in inventory
  • Release 2.15.2 (2025-05-26)

  • Fixed day/night cycling temperature in Saint's Acclimatize
  • Fixed biome base temperature overrides in Saint's Acclimatize, also fixes hot beaches
  • Introduced sun shade via raycasting in Saint's Acclimatize, rebalanced config options
  • Fixed broken textures for Simple Radios, removed Create-style resource pack
  • Re-enabled CTM add-on textures to Stay Hazy
  • Removed dedicated mod handling front-facing third person camera, already handled by Better Third Person
  • Reinstated custom fork of Presence Footsteps, fix missing brush sounds with boots
  • Replaced Better Combat fork with original mod, hopefully fix glitching first person animations
  • Added missing localized strings in custom resource pack
  • Rebalanced and updated various mods for compatibility
  • Release 2.15.1 (2025-05-23)

  • Fixed chunk handling crashes in custom fork of Better Snow Coverage, to be merged with upstream
  • Updated Framework library mod needed for MrCrayFix mods
  • Release 2.15.0 (2025-05-22)

  • Introduced RPG Series of mods, combat and magic additions
  • Created custom spawn tables for Naturalist, distribute wildlife around the world
  • Updated Saint's Acclimatize, adding wind and particle features
  • Features of Immersive Wind have been implemented by Acclimatize and are server compatible
  • Added Particle Rain for particle-based weather effects, revise various particle config options
  • Rain particles now correctly render outside of glass blocks and panes and don't appear in front of it
  • Added Async Particles to dramatically optimise particle rendering
  • Added C2ME for concurrent chunk generation (especially for pre-gen)
  • Added Starlight for improved bock lighting performance
  • Added FastBoot to improve game launch performance
  • Updated Saint's Crop Growth Modifier, fixed off-thread random world access
  • Updated various mods to their latest compatible versions
  • Fixed many connected textures, added block ids to allow textures to connect with more modded blocks
  • Re-introduced working overlays for snow, including Bliss shader SSS settings
Project Haze (2.14.0) (2025-05-11)
  • This installer package does not include a DH cache, download it separately below.

  • Introduced Naturalist, a massive expansion to the wildlife found in the Haze
  • Revised and redistributed custom animal spawn configuration, mix Naturalist and vanilla fauna
  • Updated Acclimatize (by Saint) and tweaked configuration for long-term use
Project Haze (2.13.0) (2025-05-01)
  • This installer package does not include a DH cache, download it separately below.

  • Introduced Acclimatize (by Saint) a comprehensive body temperature system
  • Introduced Peaceful Nights, prevent general monster spawns on the surface at night (experimental)
  • Added Tense Ambience sound and music mod to keep the senses engaged
  • Removed AutoHUD, too many incompatibilities for the moment to maintain
  • Updated Distant Horizons to latest preview version
  • Lightly tweaked spawn values, lowered spawns for horses, increased for sheep
  • Added Seamless Loading Screen and OG Loading Bar
  • Updated Bliss Shaders to latest experimental with custom patches
  • Added Mob AI Tweaks, replace Ender Fight Overhaul
  • Updated many mods to their latest version
Project Haze (2.12.0) (2025-03-29)
  • This installer package does not include a DH cache, download it separately below.

  • Re-introduced Enchanting System Overhaul (ESO)
  • Experimenting with increased projectile damage (bows and crossbows)
  • Added Configurable Skeleton, reduce skeleton hit damage and accuracy
  • Updated many mods to their latest version
Project Haze (2.11.1) (2025-03-09)
  • ℹ️ It is recommended to get the updated Distant Horizons cache from the available download.
  • This installer package does not include a DH cache, download it separately below.

  • Add Iris Create Flywheel Compat, fixed game-breaking performance degredation ultimately tracked down to Create rendering pipeline. Massively increased and stabilized performance around entity rendering.
  • Revised defaults for entity and shadow rendering with Bliss shaders
  • Updated Saint's Hardcore Torches to 2.4.1, add optimized ticking (may fix phantom torches)
  • Forked Spooky, drastically reduced frequency of underground sound playback
  • Fixed z-fighting on dark oak fence posts, especially when stacked vertically (custom mesh edit)
  • Edited recipes on waffle and butter crafting, defer to Create recipes, enforce ingredients
Project Haze (2.11.0) (2025-03-06)
  • ℹ️ It is recommended to get the updated Distant Horizons cache from the available download.
  • This installer package does not include a DH cache, download it separately below.

  • Updated Sodium to latest minor version 0.5.13, performance improvements
  • Updated Iris to version 1.7.6, Lithium to 0.11.3, Indium to 1.0.36
  • Updated Create: Food, adding 30 new Create-integrated cooking recipes
  • Re-added Create: Deepfried, now compatible again with the pack
  • Re-added C2ME, concurrent chunk management engine, compatible again
  • Added ThreatenGL, force Minecraft to use OpenGL 4.6+ (from legacy 3.2.0)
  • Updated 40 mods in the pack total to their latest versions
  • Fixed Farmer's Delight rich soil blocks not connecting to other blocks
  • Replaced mud texture, remade mud connected textures
  • Updated Bliss shaders to latest version, re-applied custom patches
  • Added Create: Simple Ore Doubling for higher yield from ore processing (counters rarity in Haze)
  • Added Create: Cards, introducing a system of player-writable access cards
  • Added Create: Air to integrate Thin Air systems with Create items (e.g. oxygen tanks)
  • Added Create: Pantographs & Wires for train decoratives
Project Haze (2.10.3) (2024-11-18)
  • This installer package does not include a DH cache!

  • Edited some more exceptions for Bliss shaders and flood fill
  • Fixed and revised various block textures (e.g. new concrete textures)
  • Added new vine textures (vine blocks as generated and placed)
  • Updated various mods to their latest versions
Project Haze (2.10.2) (2024-11-15)
  • This installer package does not include a DH cache!

  • Wrote custom shader code for Bliss to allow hand-held flood fill light, even for other players
  • Disabled Lamb Dynamic Lights, no longer needed with client-side shader lighting
  • Removed Crawl mod, subpar animation quality
  • Added Inert Redstone Ore, fix ugly block light level for redstone ore
  • Added new custom block textures for Galosphere ore blocks
  • Revised some ore block textures, reduce visibility of copper, redstone, and others
Project Haze (2.10.1) (2024-11-12)
  • This installer package does not include a DH cache!

  • Establish connected textures for grass and snow, prevent seam glitches
  • Use Better Snow Coverage, Stitched Snow, Snow Under Trees, and Snowed In
  • Remove Grass Seeds mod, missing sound effects, will find higher quality replacement
  • Fixed flood fill lighting causing glowing entities (disable Continuity Emissive Textures)
Project Haze (2.10.0) (2024-11-11)
  • This installer package does not include a DH cache!
  • AN: New flood fill lighting, visual glitches fixed, painting, new caves and unknowns in this wild world.

  • Revised Bliss shader and Distant Horizons settings, fixed flickering (overdraw prevention bug)
  • Switched Bliss ambient lighting to use flood fill, tweaked block and item configuration
  • Added Cave-In data pack, caves need support or you risk a collapse
  • Added Galosphere and custom compatibility patches for more cave biomes
  • Added Caligo for additional cave biomes, biome revisions, and secrets underground
  • Added Spoky for additional sounds and mysterious elements in caves
  • Added Better Lush Caves to improve existing lush cave biome
  • Removed Yung's Cave Biomes, too many new blocks (including underwater ice blocks causing transparency sorting issues), world has been truncated and regenerated
  • Added Crawl, press Z to go prone, crawl like the abominable creatures of the haze
  • Added Immersive Paintings, create custom paintings, import images, add stylizations (complement to Joy of Painting and Exposure)
  • Added Joy of Painting, paint on a real canvas with dyes and brushes, may support graphic tablets (complement to Joy of Painting and Exposure)
  • Added Jump over Fences, allow players to clear fence blocks
  • Added Carry On to allow consistent carrying of filled chests and containers
  • Added Connectible Chains decorative mod
  • Added Grass Seeds, allow regular seeds to plant grass on dirt blocks
  • Re-add Entity Culling mod for improved performance
  • Updated various mods including Subtle Effects and others
Project Haze (2.9.0) (2024-10-29)
  • This installer package does not include a DH cache!
  • AN: Spiritually, this may be another relaunch of Project Haze with so many bugs now properly fixed and cleaned up. The only question remaining with this release is: when am I finally going to stop forking any mod I'm not 100% satisfied with.

  • ✨ Forked and fixed Dynamic Music, fixed cave detection in multiplayer (cave music works now), revised music selection and presets
  • Rebuilt all connected texture manifests, built custom CTM Remapping Utility (https://github.com/augustsaintfreytag/minecraft-ctm-util), fixes any texture connection issues, adds broad support for all blocks (including modded blocks and ores)
  • Rewrote how dynamic hunger/saturation data is accessed from Capsaicin in Saint's Consumable Tooltips
  • Rewrote how Dehydration and AutoHUD hook up during initialization, may fix thirst bar not hiding with other HUD elements
  • Improved auto-inferred hydration values and item blacklisting in Saint's Dehydration (Fork)
  • Added proper networking to Saint's Crop Growth Modifier, milk data is now synced between server and client, fixes missing sound effects when milking cows
  • Updated Saint's Crop Growth Modifier, added options to slow down stem-based crops (pumpkins, melons)
  • Updated Saint's Crop Growth Modifier, added ability to increase cooldown for animal breeding (massively upped and randomized)
  • Forked JPG Screenshot mod, increase compression quality, set to 95% level (1/10th the storage of PNG, visually identical quality)
  • Added True Ending: Ender Dragon Overhaul
  • Re-added Nyf's Quivers, previously removed for suspected performance degredation
  • Updated Ambient Sounds, now apparently working with Sound Physics to create spatial sound
  • Added mods to improve management of resource packs (now folder-based and ordered)
  • Added More Chest Variants for wood-type chests (until Mezu finishes their own mod)
  • Added custom Bundle recipe with leather and string (rabbit hide can already be made into leather), try the bundle!
  • Removed Ruined Equipment, not really needed for Haze at its current progression level
  • Tweaked spawn values for creatures, including Him
  • Fixed potato recipes, establish hierarchy of sliced -> fries -> diced -> shredded
  • Added wind-related visual effects mods and configurations
  • Added Wind Chimes, craftable decorative items
  • Added Shut Up Dead Mobs, fix endermen and creepers making sounds after death
  • Updated dependencies and various mods to their latest versions
Project Haze (2.8.1) (2024-10-21)
  • This installer package does not include a DH cache!

  • A collection of minor fixes for Dehydration (Fork), Consumable Tooltips, and compatibility with AutoHUD
  • Added new resource packs, adding 3D models for crops, lanterns, and other items
  • Added resource pack fixing clipping/z-fighting for iron bars and Create: Deco bars/fences
  • Added compatibility resource pack for Fresh Animations and Mob Variants
  • Fix issues with connected textures (Podzol vs. Dirt)
Project Haze (2.8.0) (2024-10-20)
  • This installer package does not include a DH cache!

  • ✨ Introducing: Saint's Consumable Tooltips! Item tooltips now feature hunger, saturation, hydration, and contamination as individual styled lines. Tooltip rendering of other mods has been disabled.

  • Updated Dehydration fork (soon to be Saint's Hydrate) to version 2.0.0, featuring a complete rewrite of how hydration values are attributed to consumable items. Items can have a manual hydration value assigned via Minecraft tags. Alternatively, the new mod version includes a system to auto-infer hydration values based on item identifiers (drinks, juices, smoothies, soups, …).
  • Many smaller snack foods (e.g. melon slices) and modded items will now have a hydration value.
  • Forked Farmer's Delight, allow all drinkable items to have hydration.
  • Improved/fixed handling of placeholders in text fields in EMI mod.
  • Updated Saint's Torches & Fires to 2.4.0.
  • Fix held campfires acting as light sources when using Lamb Dynamic Lights. Saint's Torches & Fires now correctly overwrites default campfire state alongside default placement state.
  • Allow campfires to be extinguished with new tag hardcore_torches:fire_extinguishers. Include Create: Ironworks shovels and paxels in tag list, allow putting out fires with new items.
  • Added Saint's Sleeping Effects, pre-release version, add hunger effect to sleep.
  • Updated various mods in pack (Framework, ArdaGrass, Create: Cobblestone, Create: Ironworks, Fright's Delight, …)
  • Added Whisperwoods creatures to spawn config manually
Project Haze (2.7.1) (2024-10-15)
  • This installer package does not include a DH cache!

  • Hand-edited many recipes around milk, cream, sour cream, cream cheese, and cheese
  • All cheese-related affairs now build off the cheese from Create: Bitterballen
  • Updated connected textures for lesser known blocks (cobbled deepslate, blackstone, edge cases for snow)
  • Added connected textures for Yung's Cave Biomes
  • Added improved textures for hanging vines
  • Tweaked spawn values for endermen in all biomes (overall increase)
  • Updated biome spawn values, establish Deeper & Darker spawns
  • Edited Dynamic Music config to use music pool for all regular biomes
  • Tweaked Dynamic Music cave detection to maybe finally play cave music
  • Added Portable Mobs to allow capturing wild mobs
Project Haze (2.7.0) (2024-10-14)
  • This installer package does not include a DH cache!
  • AN: This mainly includes some tweaks and some additions to the Create ecosystem. As the general difficulty in Haze is high and resources can be hard to acquire, there's value in having more intermediate items, especially tools and armour craftable without having to go to the nether or using up precious iron and diamonds. Create: Ironworks now adds a number of new tools, including uses for copper, changes to some existing Create recipes, and β€” an old classic from the Tekkit days β€” paxels (combination of pickaxe, axe, shovels)!

  • Added Create: Ironworks, new ore, new materials, new tools and armour
  • Added Create: Cobblestone to allow creating various stone generators (preferred over lag-inducing vanilla generators)
  • Truncated and regenerated world to allow added tin ore to spawn
  • Modified Bliss shader settings (darker ambient light levels, improved performance)
  • Custom texture changes to Stay Hazy resource pack (Stay True fork)
  • Removed Enchanting System Overhaul due to incompatibilities
  • Updated various mods in the pack
Project Haze (2.6.3) (2024-10-13)
  • This installer package does not include a DH cache!
  • AN: I nearly thought we've lost this whole world and I almost didn't even notice it in time. If I hadn't kept old pre 2.0 versions of Haze, this would've been a true desaster and we would've had to start from absolute zero.

  • Reverted Tectonic to Haze 1.8.1 version, fix major existential terrain gen problems
  • Server world has been re-pregenerated (>1600 chunk radius) for all uninhabited chunks
  • Established Yung's Cave Biomes (+ Terrablender) and Deeper and Darker, checked for compatibility
  • Replaced Snowed In with custom fork, fixed snow overlay on leaf blocks (pull request pending)
  • Removed Stiched Snow, snow accumulation already handled by Snowed In
  • Added Silents Delight for Farmer's Delight cooking with Deep Dark items
  • Added Silent Screenshots, disable chat message for screenshots, use sound instead
  • Replaced EMI with custom fork, fix placeholder text in search text box (pull request pending)
  • Updated EMI config for layout and display
  • Updated Saint's Crop Growth Modifier, let mod affect sugar cane blocks
Project Haze (2.6.2) (2024-10-11)
  • This installer package does not include a DH cache!

  • Replaced Roughly Enough Items with EMI, fix Farmer's Delight recipes not displaying
Project Haze (2.6.1) (2024-10-11)
  • This installer package does not include a DH cache!

  • Fixed Haze installer potentially not deleting contents of previous installation
  • Removed Diagonal Fences and Diagonal Walls, incompatible with current set-up
  • Added/fixed connected textures for snow and soil
  • Changed Bliss shader options to eliminate/reduce flickering
Project Haze (2.6.0) (2024-10-08/Silo Jubilee)
  • This installer package does not include a DH cache!
  • This installer will replace your options to set up new keybinds.

  • Added a new custom main menu panorama that was actually captured on Haze
  • Fixed major performance and stability issues server-side
  • Updated Iris to 1.7.5 insider preview (full Sodium compat)
  • Updated Distant Horizons to latest (!) 2.3.0 (more stable, major performance boost)
  • Added Redirector, Icterine, Mobtimizations for performance enhancement
  • Removed advancements system for recipes (all recipes unlocked, 1.0 style)
  • Added data pack to allow sheep to spawn on snow (instead of only dirt/grass)
  • Tweaked animal spawn presets (via Spawn Balance Utility), increase stray spawns
  • Fixed radiosmithing station interface for Simple Radio mod (resource pack changes)
  • Updated crafting recipes for Simple Radio to use more advanced components (e.g. copper)
  • Removed Tense Ambience mod, atmospheric sounds now more consistent
  • Updated Dynamic Music config to fix cave detection, added new custom eerie music for caves
  • Forked Effortless building mod to allow configuring tool durability preservation (https://github.com/huskcasaca/effortless/issues/173)
  • Updated sound cues and "spotted" music for Better Cave Dweller, repacked resource pack
  • Added Vanilla Refresh for a collection of QoL features (see mod page)
  • Added Custom Biome Saplings to potentially allow terrain gen'd trees to regrow
  • Added custom connected textures (overlays) for snow blocks
  • Added custom connected textures (overlays) for amethyst blocks
  • Added Snowed In mod for advanced snow coverage for blocks (snow and blocks in same space)
  • Added Stiched Snow mod to allow snowfall to accumulate over time (and melt)
  • Replaced Create: Diesel Generators with Create: Crafts & Additions
  • Added MrCrayfish's Furniture Refurbished as a major decoration and light source mod
  • Removed Simply Lights, now replaced by Furniture Refurbished features
  • Added Yung's Cave Biomes mod (varied underground biomes)
  • Added Deeper & Darker for an overhaul to the Deep Dark underground
  • Added custom leave texture and model for echo trees (Deeper & Darker)
  • Added Him
  • Added Create: Bitterballen, introduce frying mechanic and snacks
  • Added Create: Deepfried, an extension to Bitterballen, add more fried snacks
  • Added Curios support for Create: Jetpacks, allow wearing jetpacks as backpacks
  • Added Create: Dynamic Lights to integrate Lamb's Dynamic Lights with Create machinery
  • Added Zombie Awareness (mobs now track light, noises, and scent)
  • Fixed various recipes (cookies with dough only), disabled some for consistency
  • Replaced official Farmer's Respite with fork by Adlumia, fix kettle interaction
  • Removed broken block glow from deepslate redstone ores (Bliss shader edit)
  • Changed rendering of clouds as fog (Bliss feature)
Project Haze (2.5.0) (2024-10-02)
  • This installer package does not include a DH cache!
  • This update will replace your options.txt to accommodate resource pack name changes

  • Added Dynamic Music, now plays curated soundtrack, suitable for environment, also mutes most music in caves, includes pitch modification for certain conditions
  • Added Tense Ambience mod for added ambient sounds in caves and biomes
  • Added Spiders Produce Webs mod
  • Added Cave Spiders Spawn mod for low chance special spawns
  • Added Cave Dust mod for underground particle effects
  • Updated Saint's Crop Growth Modifier, now also supports bamboo
  • Updated Saint's Hardcore Torches, hopefully fix phantom dropped torches
  • Updated duplicate recipes for toast around Farmer's Delight
Project Haze (2.4.0 + DH Cache) (2024-09-25)
  • Added Whisperwoods mod, updated spawn settings
  • Updated many mods to most recent versions
Project Haze (2.3.1 + DH Cache) (2024-09-25)
  • Added Entity Culling mod for significant framerate boost in certain directions
  • Potentially fixed phantom torch bug with Saint's Hardcore Torches
  • Fixed lit torches resetting to full condition when nearly gone and going underwater
  • Fixed cows not getting assigned random initial milk via Saint's CGM (to be moved)
  • Fixed milk disappearing from player inventory after milking cows
  • Changed "Stuffed Potato" recipe to use cream cheese or sour cream instead of milk
Project Haze (2.3.0 + DH Cache) (2024-09-20)
  • Fixed Saint's Crop Growth Modifier not covering "stem crops" like pumpkins and melons
  • Fixed initial assignment of a random amount of milk to cows via Saint's Crop Growth Modifier
  • Added custom fix to prevent accidental use of torches in off-hand when eating food, via Saint's Hardcore Torches
  • Fixed being unable to feed/breed cows because interaction is blocked, via Saint's Crop Growth Modifier
  • Fixed icons for Create: Food bread slice being one pixel off existing bread slice icon from Farmer's Delight extension
  • Removed leftover vegetable oil recipe that doesn't require Create press to craft
  • Made recipe overrides for Fright's Delight actually override recipes
  • Replaced Farsight with Bobby for persistent client-side chunk caches
  • Added Better Lily Pads, allows placing candles and other items on lily pads
  • Added Hungy to enable hunger and disable regen when on peaceful difficulty
  • Updated AmbientSounds, Kotlin, ETF, More Delight, Moonlight, Creative Core, Dynamic FPS
Project Haze (2.2.0 + DH Cache) (2024-09-18)
  • Now available as an installer with options for full and upgrade only installation
  • Updated Saint's Crop Growth Modifier to limit cow milk production
  • Updated Saint's Hardcore Torches and Campfires, make Farmer's Delight Stove block have fuel, uses same refuelling mechanics as campfires, fixed fuel check (sneak+right click) for various items and blocks
  • Added Kaffee's Dual Ride mod to allow two players to ride a horse together
  • Replaced Bobby with Farsight for chunk caching (no precache included in this version)
  • Added Expressive Fresh Moves that allow advanced animated players, faces, and eyes (needs manual skin edits)
  • Manually fixed some mirroring block textures for Deepslate
Project Haze (2.1.1 + DH Cache + Bobby Cache) (2024-09-13)
  • Added Saint's Rabbit Behavior Fix to fix rabbits getting stuck on terrain
  • Fixed players being unable to cook meat on campfires in Saint's Hardcore Torches (and Campfires)
  • Added missing resource packs for connected glass textures (fixed broken install)
Project Haze (2.1.0 + DH Cache + Bobby Cache) (2024-09-12)
  • Reinstated Valkyrian Skies and Create: Clockwork for block-based ships
  • Introduced "right-click to harvest crops" mod Actually Harvest
  • Added/fixed connected glass textures, removed Diagonal Windows
  • Updated Tectonic, More Delight, Entity Texture Features, and more
  • Fixed rose petals swaying (via Bliss shaders) and clipping into the ground
  • Fixed campfires emitting light when held (via LambDynamicLights)
Project Haze (2.0.2 + DH Cache + Bobby Cache) (2024-09-11)
  • Added independent pets and transferrable pets mods
Project Haze (2.0.1 + DH Cache + Bobby Cache) (2024-09-09)
  • Upgraded to last compatible Distant Horizons server-side fork (custom-compiled), 2.1.3
  • Added Small Ships mod to temporarily replace Valkyrian Skies
  • Added Ultimate Chess mod to play multiplayer chess games
  • Added minor quality of life UI mods (animations and hotbar swapping)
Project Haze (2.0.0 + DH Cache + Bobby Cache) (2024-09-08)
  • Major revival, updated Distant Horizons to 2.1.3, smaller cache
  • Updated various mods and dependencies
Project Haze (1.8.1 + DH Cache + Bobby Cache) (2024-05-29)
  • Switched from custom Sound Physics fork to official release
  • Updated various mods and dependencies
Project Haze (1.8.0 + DH Cache + Bobby Cache) (2024-05-15)
  • Added Chisel & Bits mod (sculpting with micro-blocks)
  • Added custom resource pack for some connected block textures
  • Updated various mods and dependencies
Project Haze (1.7.1 + DH Cache + Bobby Cache) (2024-05-10)
  • Updated Distant Horizons server-side fork to 2.0.4 alpha (not stable)
  • Updated Iris (Shaders for Sodium) to match DH compatible version (not ready)
  • Added Simply Light mod for glowstone-based modern lamps
  • Updated animal spawn settings, reduced some, let hoglin spawn as monster
Project Haze (1.6.2 + DH Cache + Bobby Cache) (2024-05-08)
  • Forked Dehydration mod, flasks have a bar to indicate water fill level (no bar when empty), players now respawn with half their thirst bar (instead of full) on death.
  • Added Backpacked mod, backpack can be crafted with hides and leathers.
  • Revised food and drink mods, removed some, added Create: Food as new main.
  • Wrote custom recipe overrides, bread, cakes, pies are made from wheat flour now.
  • Added Show Me Your Skin to allow client-side fading/hiding of armor pieces.
  • Updated HCT&C fork to show campfires as "burnt out" instead of "0 Seconds".
Current bundles of the mod pack are created for Prism Launcher.
Get Prism Launcher